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~Spellcaster Class Tree~

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~Spellcaster Class Tree~ Empty ~Spellcaster Class Tree~

Post by Zephaniahtron Wed Jan 01, 2014 5:11 am

Spellcaster:

A spellcaster is the most basic of magic wielders. They lack a specialization of magic, and as such they flit between Arcane and Elemental magic, with no real preference or skill in either. Through much practise, a spellcaster may cut their ties to one form of magic, and specialize in the other. Thus, becoming an Archon or Elementalist, wielders of Arcane, or pure magic, and Elemental magic, respectively, with much greater skill than a spellcaster could ever muster.

Slot 1:
Flame Shard- Conjure a small, flaming shard, and throw it.
Ice Shard- Conjure a small, frozen shard of ice, and throw it.
Shimmer- Teleport a short distance.
Swirl- Bend the wind to swirl around you.
Surge- Bring forth a weak water surge from the ground.

Slot 2:
Discharge- Let loose a bolt of lightning from your body.
Wind Burst- Launch an opponent high into the air with a concentrated blast of wind.
Barrier- Summon up a shield with your mind, blocking deflecting incoming blows.
Psy Whip- Attack the mind, creating a lash of pain.

Slot 3:
Oxygen Compression- Rapidly compress, combust, and release the oxygen around an area, causing it to explode.
Frost Storm- Release both lightning and ice magic from your body, creating an icy shock.
Flame Blast- Throw a high-powered bolt of heat energy.

~~~~~

Elementalist:

A spellcaster who chooses to follow the Elements becomes an Elementalist. Fascinated by the order and harmony of the elements, an Elementalist lives to disrupt and distort that balance, in order to understand and  manipulate it. Elementalists are generally good-aligned citizens, as their tendencies to follow the Elemental order often reflects their will to follow the laws.

Slot 1:
Flame Conduit- Throw a concentrated collection of fire.
Turn the Tide- Raise a burst of water from the ground, launching a target sky-high.
Air Blast- Cause a burst of wind to explode a distance away from you.
Glaciate- Cover your opponent in jagged ice.
Stone Shard- Launch a shard of stone at your opponent, damaging both their mind and body

Slot 2:
Burn Tunnel- Launch a volley of fire from your fingertips.
Arc Lightning- Send a bolt of lightning at a target, which sparks off to several other targets.
Fire Wind- Burn the air in your targets lungs.
Glacial Burn- Encase your opponent in burning ice.

Slot 3:
Blizzard- Conjure a mighty blizzard to ravage the area around you.
Lightning Storm- Conjure a powerful lightning storm in the area around you.
Elemental Fury- Channel the power of the elemental realms, imbuing your spells with their energy.

~~~~~

Archon:

An Archon is the manifestation of power. They disregard the order of the elements,  instead choosing to follow the raw, formless power of pure magic. Though pure magic, or arcane magic, is difficult to wield, it's effects are certainly devastating against an ill prepared mind. The raw power behind arcane-based spells is enough to send a mind reeling, and the nature of the spell is capable of causing additional effects, depending on the spell. The free nature of Archons tends to lead them towards a neutral alignment.

Slot 1:
Chaos bolt- Launch a bolt of pure, unstable magic.
Psy Burn- Attack the mind, creating a powerful mental burn.
Mental Block- Construct a mental wall in front of you, preventing anything physical from passing.
Magic Armour- Heighten your mental focus, forming it pure mental power around your body.
Phase- Deconstruct your body, and reconstruct it on the other side of a wall.

Slot 2:
Psy Rend- Rend the opponents mind, leaving them with burned minds and severe nausea.
Mental Regeneration- Calm your mind, allowing it time to rest and heal.
Arcane Cannon- Launch a ball of pure magic, causing great harm to those it hits.
Mind Melt- Cripple a targets mind, rendering them feeble and weak for a moment.

Slot 3:
Ritual Skybreak- Work together with other magi, in order cast a ritual to summon a great lightning storm.
Corrupt Magic- Use your mastery of the arcane to corrupt a targets mind, rendering them unable to perform skills for a short time.
Chaos Storm- Loose a bolt of chaos magic from your body, disrupting a targets mental focus.

~~~~

Warlock:

Rather than praising a traditional form of magic, Warlocks choose to hide in the shadows, and wielding dark magic. Most feared for their ability to turn themselves to a somewhat undead state, Warlocks cast the most vile of magic, varying from curses to blood distortion. A nickname that is commonly used for Warlocks is "Necromage", due to their dealings with necromancy.

Slot 1:
Necrotic- Use nercomancy to raise an undead minion.
Blood Weave- Weave the very blood in your body, healing it by a small amount.
Blood Rend- Weave the blood in your opponents body, causing them pain.
Siphon- Drain the essence of life from your opponent, and transfer it to yourself.
Nightmare Raiment- Render yourself invisible to undead creatures and other beasts not under your control.

Slot 2:
Blood Shell- Create a shell of hardened blood around yourself, providing some resistance to attacks, as well as a great resistance to fire.
Dark Shield- Call upon powerful dark spirits to temporarily reflect any spell or skill used on you.
Dark Bolt- Launch a bolt of pure darkness at the opponent, sickening them.
Tonguetwist Hex- Physically twist your opponents tongue, rendering them unable to speak or cast.

Slot 3:
Wraith Form- Convert your body into that of a powerful undead, enhancing your abilities greatly.
Shadow Pierce- Send a tendril of darkness at your opponent, spearing them.
Skullshatter- Considered the most devastating of magic, granting the ability to shatter an opponents skull.
Zephaniahtron
Zephaniahtron
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Posts : 151
Join date : 2013-10-22
Location : CANADIA

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